Digital Tutors Creating an Optimized Architectural Visualization in 3ds Max and V-Ray

Digital Tutors Creating an Optimized Architectural Visualization in 3ds Max and V-Ray
Digital Tutors Creating an Optimized Architectural Visualization in 3ds Max and V-Ray
Duration 5h 48m | Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 48KHz 2ch | 2.71 GB
Genre: Video training

In this series of tutorials we will learn how to model a complex architectural scene and optimize it for quick editing and rendering.Throughout these lessons we will go through the steps of creating a complex architectural scene in a way that makes it quick to create, easy to edit and fast to render. We will learn about the various modeling techniques essential to architectural workflows, including terrain, cities, polygon modeling, splines and nurms smoothing, as well as optimization techniques such as using

proxies and XRef scenes.
By the end you will be able to handle any scale ofarchitectural project and easily complete them within very short deadlines.

01. Introduction and project overview 01:13
02. Site texturing 10:09
03. Creating the site reflection texture 11:08
04. Importing images into AutoCAD 07:06
05. Drafting contours and buildings in AutoCAD 09:08
06. Importing AutoCAD files to 3ds Max 07:16
07. Terrain creation 12:10
08. Terrain mesh division and site textures 09:02
09. Greeble city creation 04:57
10. Extracting textures for the facade of the city 08:17
11. Texturing the city model 07:03
12. Preparing Architectural AutoCAD plans 08:03
13. Importing AutoCAD plans into 3ds Max 07:32
14. Updating linked plans 04:32
15. Modeling organic outlines using splines 13:18
16. Extruding splines 07:04
17. Modeling the tower facades 11:06
18. Modeling slabs and balustrades 11:07
19. Creating more slabs, balustrades, and columns 08:48
20. Modeling columns and lift cores 04:19
21. Organic modeling of the stadium support 11:37
22. Modeling the stadium seating 10:53
23. Editing the seating model 08:07
24. Editing the tower and seating connection 06:00
25. Organic modeling of the stadium shell 10:48
26. Editing the top roof slab 10:37
27. Modifying floor slabs and adding stadium details 12:21
28. Editing ground terrain for grass and plants 11:05
29. Creating proxy and billboard plants 09:07
30. Scattering plants and importing proxies into the model 10:49
31. Modeling pavilions using nurms 09:54
32. Texturing the glass facade 10:59
33. Texturing the building interiors 11:19
34. Texturing the balustrades 08:26
35. Summing up the texturing 09:19
36. Render settings for draft views 13:06
37. Getting the final image 11:47
38. Photoshop workflow and conclusion 09:27


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