Lynda 3ds Max Advanced Materials


Lynda 3ds Max Advanced Materials
Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 32KHz 2ch | 560 MB
Genre: Video training

Aesthetically pleasing and believable materials require advanced tools and techniques, such as physically based rendering (PBR). With the addition of the Physical Material and the ART renderer, 3ds Max now provides the widest range of features available for shading objects. These tools allow you to create more realism with less effort, and achieve photorealistic results in hours or minutes, not days. Join Aaron F. Ross in this course as he explores the advanced materials in 3ds Max 2017. Learn how to control PBR materials to achieve desired looks, including metal, glass, skin, and stone, and use hard surface material parameters, ray tracing, complex shading networks, and advanced mapping techniques such as displacement and procedural mapping.

Topics include:
Storing materials in sample slots
Understanding XREFs and materials
Rendering the Physical Material in ART
Balancing reflections
Setting custom reflectance
Adding a clear coat
Controlling physical transparency with ray tracing
Backlighting with ray tracing
Building shading networks
Using advanced mapping techniques

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