Lowpoly Weapons Kit 4.26 Unreal Engine


Lowpoly Weapons Kit 4.26 Unreal Engine
Asset Pack | 214.38 MB

Lowpoly Weapons Kit 4.26 Unreal Engine

Low Poly weapons kit designed for mobile apps and other games that require low poly. The assets all share materials and come at a texture resolution of 2048. The textures will hold in engine when reduced down to 512. Each Item comes with 2 sets of textures. A clean texture and a grunge texture making the items look used. It includes over 35 weapons and ammo pick ups. Including health kits grenades and riot shields. The kit also includes various melee weapons which also contains grunge layers. The materials include UE4 PBR workflows exported out of substance painter. The kit also includes the work shop scene in the renders. All of the weapons are rigged as Skeletal meshes.

Technical Details
Please note the Set is a facade. The walls have no back faces.

Features:

Sword
Machete
Hatchet
Bat with Nails
Bat
Axe
Tactical Shotgun
RPG Head
RPG
Smoke Gernade
Frag
Pipe_Bomb
Molotov
Sniper with scope
Sniper
Riot Shield
Crossbow
Clipless Assault Rifle
Assault Rifle
Clipless Sub Machine Gun
Sub Machine Gun
Shotgun
9MM
Magnum Pistol
Ammo Box x 5
Xbow_Bolt
Uzi Bullet
Shotgun Shell
AR Round
Pistol Clip
Pistol Bullet
Assault Rifle Bullet
Assault Rifle Clip
Sub Machine Gun Clip
Health Kit

Texture Sizes:

2048 Reduced to 512

Scaled to Epic skeleton: Yes

Skeletal Mesh: Yes

Collision: NO

Vertex Count:See Images for Polycount

LODs: No

Number of Skeletal Meshes: 24

Number of Meshes: 49

Number of Materials and Material Instances: 17

Number of Textures:52

Supported Development Platforms: Console, PC, Mobile

Supported Target Build Platforms: Mobile, Console, PC

Documentation:https: //www.propgardenstudios.com/

Special Notes: The images of the UE4 Mannequin with guns is not included. Those were taken as socket additions to the already made Animations that UE4 provides for free. (Animation Starter Kit) You will need to create your own socket on the UE4 player or personal player. You will also need to adjust the hands on the animations for each weapon.

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