MFPS 2.0: Multiplayer FPS


MFPS 2.0: Multiplayer FPS
UNITY | 3D | 177.05 MB

MFPS 2.0 is an advance multiplayer first-person game kit for start develop your own online fps game, this kit includes all the basics and some advanced systems that all multiplayer shooter require, this game kit is very polished, using last Unity technologies with high efficiency and performance, great and professional UI using UGUI, player mechanism animations, you have a lot of options to customize to your taste and needed, using Photon PUN 2 as network solutions, you have 3 different game modes in the core of kit: Free for All, Team Death Match and Capture the Flag also have 4 player classes that you can modify to your taste, 6 different kinds of weapons: Rifle, Sniper, Shotgun, Pistol, Grenade and Knife, AAA graphic options, easily customizable, full C#, is much more made this kit one of the best for online fps development in the world.

Why MFPS?
Is you want a high and professional multiplayer fps template for start to develop your game with a huge basis and advance features for a cheap price, this is your best option, also with a lot of features that the core kit comes there also are a lot of addons for integrating and create a next-gen multiplayer FPS, there are other kits around but any of these compare with MFPS, some focused only on the fps systems but not multiplayer or bad multiplayer implementation with a great performance cost, and the multiplayer focus kit have just a few basic features with bad gameplay and UI what made you start with a 25% – 30%, with MFPS you start with a %80 ready AAA game.

Feature List:
3 game modes: Team Deathmatch, Free For All and Capture of Flag.
Player team system.
New Shooter AI.
New Party with bots and real player all sync over network.
Team Voice chat.
Start Countdown.
Private and Public matchs
Player Class, 4 kinds of players Class with different characteristics (Assault, Engineer, Support, Recon)
7 different kind of weapons: Rifle, Sniper, Shotgun, Pistol, Grenade, Molotov and Knife Advanced weapon system
Friend List.
Pre-Match Lobby
Damage Indicator.
Lobby chat
Team selection and Auto-Team selection
Kick Votation System.
Foot IK placement.
Fire types (Auto, Single and Semi-Automatic)
precise synchronization of bullets and positions
Fall Damage.
Player room kick
Server statistics, total players, total rooms, ping
Health regeneration option
KillFeed Corner (WhoKilledWho)
Scoreboard
Room time limit
Items Drop System.
Ladder System
IK hand position
Head shot detection.
Bullet trail option.
Jump Platforms.
AFK detection.
Max Kill room limit
Start Loading Screen.
Asynchronous Data Loading.
weapon Fov option in play time
Max allowed player ping to join in a room
Draw Name Above Head.
Player footstep.
Object Pooling system.
Graphic menu settings
Multiplayer in room chat
Smooth weapon Movements when is running
Weapon pick up system over network
Throw gun after death
Ammo and medic kit throwing
Kill Camera.
Network stats.
Team mate health bar UI.
UGUI Crosshair
Advance Heat look with IK support
Animated Hit marker
Spawn hand effect indicator
Friendly fire options
Switch team in mid room
Push to talk or auto voice detection.
AAA Graphic
Graphic menu settings
High performance.
In Editor tutorials.
Full C# clean code

Available Add-ons
-Mobile Controller.
-Login System.
-Shop System.
-Level System.
-Clan System.
-Localization.
-MiniMap
-Class Customization.
-Weapon Customization.
-Kill Streak Notifier
-Player Selector.
-Input Manager.
-Weapon Pack #1.
-Compass Bar.
-Cover Point (GameMode).
-Bomb Defuse (GameMode).
-Gun Race (GameMode).

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