Tileable grass


Tileable grass
MAX | FBX | TEX | 3D Models | 6.65 MB

Tileable grass

This product consists of 14 grass patterns that are scattered on a board of 12×12 dimensions and includes the following:
3Dsmax File (Corona)
FBX File
Maps
Scatter Setting (screenshot of corona scatter setting)
These patterns are scattered by 2 helpers and 2 maps that are in the maps folder. The FBX file contains only 14 grass and ground models and no scatters.
The difference in height of the grass is affected by the displace , which is located as a modifier on the ground object in the Max file.
The strength of ground displace in the Max file and renders is 10 cm, but you can change this value as you wish.
The mapping settings of some textures are in planer from world XYZ mode (mapping is based on the coordinates of XYZ World and not UV objects)
The pattern of displace and scatters and some patterns of materials are compatible with each other and it is tileable.(You can use the Xform modifier gizmo to enlarge the ground object without specifying repetition of textures)
Use the Xform modifier gizmo to move, rotate, and scale in on the ground object to maintain coordination between displace maps and material maps.
Note: This product uses the proprietary assets of 3D Max software that may not be usable in other software.
3dsmax version: 2014
Corona version: 5