Hard Surface Modeling a Modular Structure for Games in 3ds Max


Digital tutors Hard Surface Modeling a Modular Structure for Games in 3ds Max
Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 48KHz 2ch | 798 MB
Genre: Video training

In this course, we’ll look at methods for modular modeling inside 3ds Max.

When it comes to creating believable game art, detail and structure are important. With that in mind, we’ll cover a detailed process to ensure our model has a final look that’ll transition well. We’ll also make sure our models will work later in the process, such as baking and detailing in ZBrush.

By the end of this 3ds Max tutorial, you’ll understand the subdivision modeling practices needed to finish out your own modular structure for games.

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